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Thursday, July 15, 2010


It's a thin strip of middle ground that separates the players that can't stand games like ArmA II: Operation Arrowhead and those that would enthusiastically shake the hand of everyone at developer Bohemia Interactive's offices, including the receptionist. If you aren't open to the idea of spending days getting accustomed to a control scheme, understanding the layout and functionality of complex communication menus, and partaking in a style of gameplay that rewards patience, planning, and perseverance, then it's not very likely you're going to enjoy the intricate product Bohemia's created. If, ..

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